I've been struggling with a really simple way to include a dodge option without the need for extra math, too many steps, or tables of dodge values. I figured out I wanted to base it on comparing opponent speeds -- a faster combatant has a chance to dodge attacks from slower combatants -- but wasn't completely satisfied with what I was coming up with.
But hey, hit points for many old schoolers are luck, stamina -- and the ability to dodge. So:
A character can try to dodge an attack from a single opponent per round if the character's Move rating is higher than the opponent's Move rating. The character takes damage only if the damage is greater than a 1d6 roll.There, simple. And Fighters can dodge as many attacks per round as their level.

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