Header Ads Widget

Ticker

6/recent/ticker-posts

Relinquishing Narrative Control

I was rereading Jeff Rients' post on How to Awesome-Up Your Players last night, and it got me thinking about setting the players loose in between games as well as in-game.

At this point, the mini campaign with just the girls has moved beyond the bounds of any published adventure I have lying around. I'm also finding 4th edition encounter design easy enough that I think I could give them something to do for a session given a hook or goal and a couple hours prep time.

So at this point I'm throwing it open. What do Mazzil and Mardred find out from interrogating the tiefling they captured? What do they find in the cave when they go back and search it? What new adventures do those things lead them on? What cool monsters do I get to run for those adventures? I dunno. You tell me (preferably before this weekend so I can prep some encounters for them).

The narrative ball is in everyone else's court now. You can comment on this post if you want to pick it up and run with it.

Post a Comment

0 Comments