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Red November

Hard times have hit the experiment gnomish submarine Red November.

Everything on the sub is going wrong at once. Fires are burning, the sub is leaking, and critical systems keep failing. Help is on the way, but the gnomish sailors must hold out until the rescuers arrive...


Following the gnomes around is great fun, though below you can see it's all come to a tragic end as an untoward missile launch destroys the submarine


The red gnome is caught in the engine room as it and all
adjacent rooms are flooded  - leaving him with no option but to
wait for help!

With the red gnome saved and with lashings of grog
and a manual, the crisis in the engine room is averted

Multiple gnomes help to clear the way



I really enjoyed the game - actually after running though the rules by myself solo (with three gnomes) I played this with my group down the pub and at Warpcon. A light cooperative game, with a (innovative I think) nice turn order mechanic and with tonnes of trouble to solve, juggling the odds with the time pressure.

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